I ran an OGRE Tournament between Christmas and New Year’s. Over about a week, I managed to entice six other people into playing. I would consider it a success, and the highlight was a three-player session of Breakout from the old Command Post Gamma site. I’m reposting my session report from my Tournament page here to encourage others to try the Breakout scenario.
Breakout is an OGRE scenario for two or three players on the G1 map. A large Combine force has already overrun the Paneuropean defense, and rather than mopping them up is bypassing them in an attempt to cross a river. However, just as they arrive at its banks, the Paneuro Reserve comes to the rescue.
Here’s a brief session recap, from my Tournament page (the colours refer to the different sides):
Breakout was about the best game of OGRE I’ve ever had. The Combine selected a Mk. V, which quickly wiped out the Paneuro Remnant (except for a few stragglers). However, this cost nearly all the OGRE’s missiles, and the Paneuropean Reserves were able to grind it down.
The game ended in epic fashion, as the OGRE risked all to get within secondary range of the remaining forces and got stuck in a swamp. Given enough time, the pitiful Paneuro LGEVs would be able to completely defang the beast. A marginal Paneuro victory was declared for 56 VPs.
Overall, Breakout is an awesome scenario that you should go and try right now. I give it 5 out of 5 nuclear trefoils.
Breakout (Scenario): ☢☢☢☢☢ (5/5)
I thought that selecting a Mk. V would be a sure strategy for Combine success. The initial turn was awesome, as nuclear fire rained down upon its foes. Too bad it took so many missiles…
And the Paneuro Remnant “stragglers” even survived to receive medals and citations.