(Mk. III swiped from Nyrath [Winchell Chung]’s Flickr Photostream.)
Here’s another solitaire review from the OGRE Scenario Book 1. This time, I’m looking at Kill the OGRE, by Barry Stockinger.
The premise here is that a newly-assembled OGRE Mk. III is activating over several turns and an attacking force must damage (or destroy) it before it is fully ‘awake’. Each turn, new weapon systems come online, and eventually it can move (and escape). As with all Scenario Book missions, this takes place on the original OGRE map.
So I’ve been trying out a few of the missions from the OGRE Scenario Book 1, first released in 2001 and now available as a PDF from W23.
It includes seven complete scenarios created in response to a design contest, each requiring only the original OGRE map. At the time, I had started putting together some missions of my own but (regrettably) never submitted anything. [I did create two scenarios for this year’s Fan Scenario Contest, but have yet to hear anything back.]
The contents of the book are a bit uneven, but I’ll concentrate on the gems. First up is Spoiling Attack, by C. Andrew Walters.
The gist of the mission is that a small defending force is guarding a “hidden” Mk. III against a strike team. The OGRE is concealed in one of seven potential sites in the northern third of the original OGRE map. The attacker has to damage it and flee; no victory points are gained by destroying defending units and you must exit at least part of your force.