(Mk. III swiped from Nyrath [Winchell Chung]’s Flickr Photostream.)
Here’s another solitaire review from the OGRE Scenario Book 1. This time, I’m looking at Kill the OGRE, by Barry Stockinger.
The premise here is that a newly-assembled OGRE Mk. III is activating over several turns and an attacking force must damage (or destroy) it before it is fully ‘awake’. Each turn, new weapon systems come online, and eventually it can move (and escape). As with all Scenario Book missions, this takes place on the original OGRE map.
So I’ve been trying out a few of the missions from the OGRE Scenario Book 1, first released in 2001 and now available as a PDF from W23.
It includes seven complete scenarios created in response to a design contest, each requiring only the original OGRE map. At the time, I had started putting together some missions of my own but (regrettably) never submitted anything. [I did create two scenarios for this year’s Fan Scenario Contest, but have yet to hear anything back.]
The contents of the book are a bit uneven, but I’ll concentrate on the gems. First up is Spoiling Attack, by C. Andrew Walters.
The gist of the mission is that a small defending force is guarding a “hidden” Mk. III against a strike team. The OGRE is concealed in one of seven potential sites in the northern third of the original OGRE map. The attacker has to damage it and flee; no victory points are gained by destroying defending units and you must exit at least part of your force.
(Awesome Mk. III-B blueprint swiped from the Martian Metals blog.)
I was trolling through the old OGRE Mailing List Archives today and I came across some thoughts on the Combine OGRE Mk. III-B that I liked…
I ran an OGRE Tournament between Christmas and New Year’s. Over about a week, I managed to entice six other people into playing. I would consider it a success, and the highlight was a three-player session of Breakout from the old Command Post Gamma site. I’m reposting my session report from my Tournament page here to encourage others to try the Breakout scenario.
Breakout is an OGRE scenario for two or three players on the G1 map. A large Combine force has already overrun the Paneuropean defense, and rather than mopping them up is bypassing them in an attempt to cross a river. However, just as they arrive at its banks, the Paneuro Reserve comes to the rescue.
Here’s a brief session recap, from my Tournament page (the colours refer to the different sides):
Breakout was about the best game of OGRE I’ve ever had. The Combine selected a Mk. V, which quickly wiped out the Paneuro Remnant (except for a few stragglers). However, this cost nearly all the OGRE’s missiles, and the Paneuropean Reserves were able to grind it down.
The game ended in epic fashion, as the OGRE risked all to get within secondary range of the remaining forces and got stuck in a swamp. Given enough time, the pitiful Paneuro LGEVs would be able to completely defang the beast. A marginal Paneuro victory was declared for 56 VPs.
Overall, Breakout is an awesome scenario that you should go and try right now. I give it 5 out of 5 nuclear trefoils.
Breakout (Scenario): ☢☢☢☢☢ (5/5)
Mike’s OGRE/GEV Page was a good OGRE site from a few years back. No activity for quite a while, but here are useful some links:
He also posted a number of map extensions and photos of his minis. Worth checking out.
Happy New Year, all! For those who have not stumbled upon this before…
Behold the Mk. V LEGO OGRE from Dan Efran:
He’s got three pages of LEGO OGRE awesomeness:
(These haven’t been updated since ’11, but that doesn’t matter since both LEGO and OGRE are timeless.)
There’s also a cool thread on BGG with several different designs.
Going to try something a little different here (for me) – an OGRE session recap.
A few days ago I decided to try out “Operation Newspaper, a scenario by Steve Jackson which I originally saw in the OGRE Book.
I am hosting an upcoming OGRE Mini-Tournament, and wanted to test the scenario since it was planned for Day 2 but I’d never played it before.