Been busy lately with the OGRE Sponsored Counter Sheets…
Last year I got the Nihon Counter Sheet from Roy Kubicek. Here they are, along with a CP and OGRE Mk. III:
Last month the Uncommon OGREs and ACD Distribution sheets arrived from Warehouse 23. I’ve split the Nihon, Vatican, and Nassau OGREs into their respective factions. Here’s the ACD forces (with the Anarchist Relief Front making an appearance at top right):
And yesterday Barbarians at the Gate arrived! Here’s the Sons of Nassau and Vatican forces:
This one is packaged a complete rules supplement with new units and scenarios. Highly recommended!
(You can also see a few of the Strategic & Tactical Objectives in the background of the Nihon pic. Not depicted are the BGG units [which include the BGGzilla and the OGRE Ninja] and additional Uncommon OGREs.)
Mike’s OGRE/GEV Page was a good OGRE site from a few years back. No activity for quite a while, but here are useful some links:
He also posted a number of map extensions and photos of his minis. Worth checking out.
Throughout the war, the Paneuropeans were always several years behind their Combine counterparts in the field of robotic warfare. After the capture of Sheffield, however, they were able to produce knockoff Combine OGREs; and, later, cybertanks of their own design. Many of those units are detailed on this page.
I use a variant of the standard missile rack rules for Combine OGREs. The “Launch Tubes” of many Paneuropean cybertanks have a different name, but they follow the rules for “official” missile racks (from my Other Rule Variants page):
1.102 Paneuro launch tubes. Related to the Combine Missile Pods, it might be interesting to have Fencers and Dopps keep their ‘pool’ of missiles for all launchers, giving the PE cybertanks a different feel from Combine OGREs. They don’t look like missile racks to me, so I refer to them as “launch tubes”, but follow the same rules as canon missile racks.
This scenario is meant to showcase a wide range of OGREs from the Designer’s Edition but also be relatively quick to play. I really liked the idea behind “The Day After” scenario from the OGRE Reinforcement Pack, but it featured way too many OGREs (at least 17 if you include the hulks) and combined too many new rules at once (damaged OGREs plus towing). I already wrote a scenario featuring towing (I’ve Fallen), so here’s one focusing on damaged OGREs.
Salazar sighed heavily and surveyed the apocalyptic scene.
The craters from the yesterday’s heavy bombardment still glowed hot, illuminating the radioactive haze which obscured No-Man’s Land. Ash from the burning cities fell like snow, but luckily the steep mountains kept the fallout confined to the valley. This was now a place of death. It would be centuries before the land would be clean…
His thoughts were interrupted by a beep from his battlesuit – new orders. Suddenly the pocked and blistered OGREs lurched into action, their damaged treads grinding. Salazar glanced at the message:
Reinforcements within range, but additional enemy forces incoming. Engage immediately to secure strategic target. Bridges must remain intact.
Salazar gave another deep sigh and limped forward, muttering an old verse to himself:
“Yea, though I walk through the valley of the shadow of death, I will fear no evil…”