In a nutshell, the defender places four howitzers in such a way “so their crossfire is at once heavily concentrated and mutually supportive”. The different colours in the deployment map indicate the number of howitzers able to fire into any given hex. In the region near the command post, all four howitzers can fire upon an attacker.
As Steve Jackson comments:
Not everyone can make the four-howitzer defense work, but it’s a valid strategy – and played successfully, it can be hugely annoying to an opponent who didn’t believe howitzers were worthwhile… let alone four of them!
This is a scenario that I’ve used against human players on several occasions. I’ve also run it as a solo session many times – usually with an Attacker victory. It’s a good test case for Ogre video game, and thus is the subject of my first computer “play-through” post.
So how does an AI Mk. III fare against this defense?