Mike’s OGRE/GEV Page was a good OGRE site from a few years back. No activity for quite a while, but here are useful some links:
He also posted a number of map extensions and photos of his minis. Worth checking out.
I had never taken a look at the difference in OGRE miniature castings… Compare below two Mk. Vs – the left one is a “modern” Mk. V while the one on the right is from Martian Metals in the ’80s:
(The right one is actually labeled “Mk. Vb” by Martian Metals. Misprint, or alternate chassis?)
Check out the stylings on the front of the OGREs; the Martian Metals version has a pointed ‘hull’ that looks particularly cool. The newer casting has a lot more details, and the external missiles are housed in armour.
There’s an entire blog called Martian Metals OGRE Mk. Vb (that’s where I swiped the photos from). You should check it out.
Happy New Year, all! For those who have not stumbled upon this before…
Behold the Mk. V LEGO OGRE from Dan Efran:
He’s got three pages of LEGO OGRE awesomeness:
(These haven’t been updated since ’11, but that doesn’t matter since both LEGO and OGRE are timeless.)
There’s also a cool thread on BGG with several different designs.
Going to try something a little different here (for me) – an OGRE session recap.
A few days ago I decided to try out “Operation Newspaper, a scenario by Steve Jackson which I originally saw in the OGRE Book.
I am hosting an upcoming OGRE Mini-Tournament, and wanted to test the scenario since it was planned for Day 2 but I’d never played it before.
If you’re waiting – like me – for your Nihon sponsored counter sheets to arrive, here’s something related to the Nihon Invasion but without the custom counters. Back in the day, Keith Johnson’s created a scenario called “The Nihon Invasion of San Francisco” featuring an amazing USGS map. [Remember – this was before Google Maps!] I printed a colour copy on an 11×17 sheet and had it laminated, wrote this scenario, then had great fun pushing little paper chits around.
I wonder how easy it would be to get a large-format version printed today…
It is 2101 and the Combine has fallen. The Nihon Empire avidly monitored its collapse, and now sets its eyes on invasion. Spies and agents loyal to Nihon have infiltrated positions along the west coast, reporting military intelligence back to the Heavenly Empire.
But there is a problem.
A Nihon defector, a high-ranking spy, has made contact with San Franciscan authorities. He possesses detailed knowledge of the planned invasion; information which would jeopardize the entire North American operation if revealed. It is a desperate situation for Nihon; drastic measures are called for. It is time to contact the sleeper agent…
…An old program hidden deep within a computer AI has been activated; a hidden voice issues new commands to an OGRE. Turning south from its previously assigned mission, it acquires a new target. Its goal is to reach the turncoat before he reveals Nihon’s invasion plans.
Ever wonder why the Paneuros didn’t try to destroy OGREs outright?
The OGRE rules require a defender to batter an OGRE apart one piece at a time; they make no provision for attacking the cybertank’s main body. Here are some suggestions for OGREs with structure points.
Check out how well-armoured the monsters are; that’s the reason the Pansies shoot out an OGRE’s weapons and treads instead.
1.10 OGRE structure points. If desired, attackers may target an OGRE’s main body instead of its weapons or treads. OGREs are extremely well-armoured, with metres of BPC protecting their vulnerable innards. Like treads, the OGRE’s main body is attacked at 1:1 odds. A successful hit inflicts damage equal to the weapon’s attack strength.
An OGRE suffers no detrimental effects from main body damage until 0 SP are reached. At that point, the OGRE is considered destroyed; its internal systems have been breached and completely fried. If using the OGRE Miniatures rules, the OGRE still leaves behind a hulk. Various OGRE designs possess differing SP, as follows:
- Mk. VI or Doppelsoldner: 125 SP.
- Mk. IV, Mk. V, Huscarl, or Fencer: 100 SP.
- Mk. III, Mk. III-B, Legionnaire, or Ninja: 75 SP.
- Mk. II: 50 SP.
- Mk. I, Pikeman: 30 SP.
Most OGREs have so many SP that it is difficult to obliterate them within a reasonable period of time. When using OGRE structure points, the optional “AP point defense” rule is recommended (repeated here from the Other Rule Variants page):
1.103 AP point defense. An OGRE uses its AP weapons for point defense against incoming attacks, not just to mow down infantry. If all of an OGRE’s antipersonnel units are destroyed, then treat any “D” result to an OGRE component as an “X” instead (except for spillover fire). This gives attackers some reason to take out an OGRE’s AP.
As a variant, allow ram attacks to damage an OGRE’s main body instead of (or perhaps in addition to) treads.