It includes seven complete scenarios created in response to a design contest, each requiring only the original OGRE map. At the time, I had started putting together some missions of my own but (regrettably) never submitted anything. [I did create two scenarios for this year’s Fan Scenario Contest, but have yet to hear anything back.]
The contents of the book are a bit uneven, but I’ll concentrate on the gems. First up is Spoiling Attack, by C. Andrew Walters.
The gist of the mission is that a small defending force is guarding a “hidden” Mk. III against a strike team. The OGRE is concealed in one of seven potential sites in the northern third of the original OGRE map. The attacker has to damage it and flee; no victory points are gained by destroying defending units and you must exit at least part of your force.
Pre-Game / Setup
I ran this scenario as a solitaire game, so I used some of the numbered counters from OGRE DE (the ones with the “?” symbol) to “hide” the OGRE. The counters numbered “1” through “7” were randomly placed in the prescribed locations, ? side up. I declared that the OGRE would be the counter labelled “1” but since the numbers were hidden I couldn’t be sure were the OGRE was actually located.
The attacker gets 15 armour units; while the defender gets 6 armour units, 16 infantry squads, plus a hidden Mk. III. I used a “strict” interpretation of the Fuzzy-Wuzzy rule for both attacker and defender, which resulted in a mix of units. (Note: Missile tanks seem to perform surprisingly well in this scenario.) The number of units is small enough that setup is relatively quick.
I had recently gotten the Nihon Mk. III from the Uncommon OGREs sponsored sheet to compliment the Nihon North American Divisions and had finished edging my green Paneuro units, so I used these these as the defender and attacker forces, respectively.
The Nihon defenders had a Superheavy supported by a mix of Missile Tanks, Lt Tanks, and Lt GEVs, plus infantry (and the hidden Mk. III, of course). The Paneuro attackers used a mixed force with an emphasis on mobility.
The attacker has to strike hard and quick at the overstretched defender units. A concentrated assault along one edge seemed to work best, providing the sole Paneuro victory. You have advantage in numbers; wear your enemy down. Try to slip a ground effect vehicle around the flank to scout for the hidden OGRE.
An alternate approach would be to avoid the defending armour entirely and try to find the OGRE quickly. The one time I tried this, though, I wasn’t able to sneak past and got whittled down enough to allow a partial Nihon victory. Maybe with an emphasis on GEVs this scheme might work.
The defender needs to cover the entire width of the map, but if you set up in the midfield you should have enough time to manoeuvre your forces against the attacker wherever he approaches. Whittle down your enemy and fall back once the losses mount. The range of the Missile Tank proved a surprising advantage here.
I’m not certain if it’s actually useful to keep the OGRE hidden – a Mk. III is a powerful ally. Past a certain point, the attacker will wear down his opponent. Once the defender was routed, I flipped the ? tokens to reveal the OGRE, even if the attacker was still in the mid-field.
Endgame & Analysis
I ran this scenario three times. I got two partial Nihon defender victories and one partial Paneuro attacker victory. I think the scenario is easier on the defender. One thing I want to try is revealing the Mk. III immediately – I think it may actually help.
Still, it was pretty fun. The way the victory points skew, it’s easy enough to inflict the required damage on the OGRE but hard to keep enough attackers alive to retreat for a victory. It’s a straightforward scenario and I’m probably going to run this the next time I cajole someone into an OGRE session.
Overall, I give Spoiling Attack 3 out of 5 nuclear trefoils.
Spoiling Attack (Scenario): ☢☢☢◯◯ (3/5)
I’ll update this post once I’ve tested the variants.